January 9, 2017

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1 Drop Creatures for Commander: White

Part two of my 5 part series on creatures with a converted mana cost of 1 continues this week with the colour that contains the most powerful one drop in the format. Before we get to the cards though, the way we'll break these down for you will go from very prolific and usable in about any deck to more specialized and tribal uses and finally ending with cards that aren't widely used but could be...

December 12, 2016

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1-Drop Creatures for Commander: Green

Commander is definitely a big mana format of Magic. I don't want to speak for everyone but I feel like big, flashy spells are really the reason a lot of us play the format. You won't see being played in Standard or Modern, so players who want to cast spells for free at the cost of a do-nothing 7 mana enchantment need a place to go. This often means that cards with a lower, more efficient mana...

November 28, 2016

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The Themed-Commander Deck Plan

Sparked by a discussion on our most recent Commander's Brew podcast, Sean, myself and our guest Jimmy Wong started listing all the cards we could think of that would populate a “partners” commander deck. While the discussion was sparked from a mention of the new Partner mechanic, we were specifically talking about cards that represent two creatures or ideas. Some great examples we came up...

November 7, 2016

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5 Very Underrated Commanders

With the new Commander 2016 decks almost on the market, we're being inundated with content about the exciting new cards and the great reprints. But release day is still a few days away and until then what on Earth should us Commander-heads do to kill the time in between? The answer is brew decks of course. But not just any decks, decks with generals that are not always viewed as the most powerful...

October 24, 2016

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5 Colour Commander Stand-ins

Some of the great things about Commander as a format are the restrictions built into the rules of the game. One hundred cards, singleton, but one of the most restrictive and yet creativity boosting rules is the Commander Colour Identity, or Rule 3 if you want to get technical. The rules states: A card's colour identity is its colour plus the colour of any mana symbols in the card's rules text. A...

October 17, 2016

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Commander Value Town: Graveyard Edition

Magic, like so many things in life is all about value. Get the most value you can out of each card and each play and you'll find yourself on the winning side of things more often than not. This is especially true in a format like Commander where the breakneck speed of other constructed formats is eschewed for the slower pace and larger spells that accompany a starting life total of 40. So as...

September 26, 2016

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9 Kaladesh EDH Non Legendary cards to get excited about

Artifact sets have always been a boon to Commander players. Whether we're talking about Mirrodin, Mirrodin Beseiged, New Phyrexia or even the supplemental Daretti precon, commander players absolutely gobble them up. , , , , – all of these plus a truckload more were given to us by the two previous artifact blocks we've been given. So the question is, will Kaladesh be as generous to commander...

September 12, 2016

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Burn in Commander

Burn in Commander, get it? Everyone knows you can't play “burn” in a format where multiple people start with 40 life. Commander just isn't the game for that. Cube, Modern, Legacy and Vintage, even Standard all usually have decently viable mono red burn decks based around some of the strongest spells in Magic's history. But you won't find s, es, s or any of the sort in Commander decks. You...

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