September 18, 2017

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How to Play More Magic - Speed Up Your Commander Deck

How much do you actually "play" a given game of Commander? In this article, I'm going to tackle the notion of actually playing more Magic. Playing more spells, having more spells to play, and spending less time playing "draw-go" magic, unless that's your goal. Lately I've been brewing decks with the intent of getting through more of them at once, inspired by lands that have cycling on them. The...


September 5, 2017

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Truel or False? Using game theory to turn cheap decks into winning decks!

Did you know that playing very fair cards can actually increase your chance of winning multiplayer Commander games? It's true! Or should I say, truel! Game theory is a huge math-y subject that influences economics and all kinds of stuff. One of the imagined scenarios applies quite nicely to multiplayer Commander. The Truel! First of all, what a dumb name, but it's a duel with three people. I...


August 14, 2017

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Brewing With New C17 Commanders

How many decks do you have brewed up and ready to go right now? If you're like me, you're borderline addicted to brewing up new decks. How about an article to enable that addiction?  For our podcast, Commander's Brew, we brew up a new deck each episode. When we first started, we decided to take a budget angle because we knew we wouldn't be able to resist turning some (lots?) of them into real...


July 31, 2017

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Tuning up your tribal deck

Have you brewed up a tribal-themed deck yet? This year's Commander decks are each going to be tribal, so let's start thinking about some cards that work well with a unified team so that we can tune them up as soon as we get our hands on them! I expect the spoilers for these decks to come out any day now so some of these may already be in the decks, but I've already got my eye on a few of these...


July 17, 2017

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Interaction Packed Games

Does your Commander deck view your opponents as obstacles to your sweet game of solitaire? Try out some of these options to make your games more dynamic and interactive! Commander is a very social game. So much of the game play is the political discussions and deals between players. Let's think about some cards and mechanics that take advantage of that to ensure that all your games are highly...


July 4, 2017

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Hour of Devastation's New Commanders

What's the most exciting part of a new set? For me, it's the new legendary creatures available to brew Commander decks around! I'll review each of the new Hour of Devastation legendary creatures from a Commander perspective and how fun they seem as the leader of the deck. Hour of Devastation gives us seven new legendary creatures. Four of them are mono-coloured, and three of them are...


June 19, 2017

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Back to Basic Lands - Re-evaluating Mana Bases

How many basic lands do you run? It's certainly very tempting to pack your deck with as many dual/tri/any colour land for maximum reliability, but as someone who brews at least one deck per week for our podcast (check it out if you haven't!) I don't have the time or money to track them all down. Here's how I handle my manabases. I love basic lands. Love 'em. I love that they stick around when an...


June 5, 2017

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Partners Without a Partner - Wrap Up

How many Commander decks do you run led by two Partnered Commanders? I had none, but now that my Partners Without a Partner article series is done, we've effectively got 45 decks, each one using a different pair of Partner-eligible Commanders! If you're just discovering this series, this is the epilogue. I'd recommend going back to the first one featuring Vial Smasher the Fierce and work your...

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