October 20, 2020

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Commander's Brew Episode 267: Tazri, Beacon of Evil

The Party mechanic introduced in Zendikar Rising is meant to remind us of a Dungeons and Dragons campaign, where our party is assembled and goes on various adventures. This deck is inspired by the foils of our heroes! It's a Grixis deck full of evil wizards, clerics, rogues, and warriors, and it's led by . Evil Unity, that is! You'll notice that this deck comes in at over 100 cards, and that's...


October 14, 2020

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Commander's Brew Episode 266: Volrath Mutates

Mutate is the pesky little mechanic that at first blush seemed overly parasitic, but because of its rules interactions and unique slant on creatures, I just can't get it out of my head. Thus, when it came time to brew the deck this week, my first thought was about the new interaction in Standard featuring and Mutate creatures. Basically you Mutate onto a and all of a sudden once you hit six...


October 6, 2020

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Commander's Brew Episode 265: Linvala, Shield of Sea Gate

What do you think of when you think of an Azorius deck? Control, counterspells, wraths on wraths. Not being able to really play the game you want to play. Well here's an Azorius deck that is the opposite! We're aiming to be a beatdown deck, led by the new . We're frankly ignoring her Party text, but we're leaning on her ability to protect a team of powerful attackers! We always knew White as a...


September 29, 2020

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Commander's Brew Episode 264: Verazol, the Split Current

This week's deck is all about the classic Kicker mechanic and taking advantage of some templating/rules we're seeing for the first time in Zendikar Rising. If you're like me you took a look at , and thought: "How many Kicker instant and sorceries worth playing in EDH could there possibly be?". The answer is, not that many. But thanks to that new mechanic, actually allows you to copy ANY spell....


September 23, 2020

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Commander's Brew Episode 263 - The 25 Most Exciting Commander Cards from Zendikar Rising

Looks like we're back among the floating hedrons and cereal bowl "islands" once again with Zendikar Rising, and like previous Zendikar sets you have to do a little exploring to really find the Commander treasure in these lands. I say lands because quite literally some of the best cards in this set are also lands. The Modal Dual-Faced Cards (henceforth known as MDFC's ) are the true stars of this...


September 15, 2020

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Commander's Brew Episode 262 - Grixis Noncombat Damage

Hot take: Creatures were meant to do damage! If you look at recently printed cards, specifically creatures that have some sort of triggered effect whenever they do damage, the templating has been very specific to mention "combat damage". But if you go back far enough, they weren't designing cards while thinking of all the different ways you could get a creature to do damage outside of combat....


September 8, 2020

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Commander's Brew Episode 261 - Random Wish Board

What if we not only allowed wish boards but what if the cards you got from those wish boards were completely random? Do we try to recreate that random card mechanic popular in digital card games in our own paper Commander? As long as your playgroup is cool with you using "Rule Zero" to utilize a wish board, you can have a lot of fun with this deck. In this list, you'll find all the cards that...


August 25, 2020

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Commander's Brew Episode 259: Mardu Citadel

This week I've been playing a lot of the Jund Citadel decks in Historic and it's been so much fun that I've been inspired to recreate some of the same neat moves in this week's Commander deck. Unlike its Historic cousin, this deck uses a lot of damage prevention and redirection as well as the paying life effects like has. So gaining life and preventing the damage in the first place is a real...

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