Daily Dose of Ravnica Allegiance – Azorius Tempo Time
Welcome all to the Daily Dose of Ravnica Allegiance where today I’m going to be talking about the Blue and White guild that everyone loves to hate and hates to love, Azorius. Have you ever gone to a tournament and you sit down from your opponent and the first land they play is a Hallowed Fountain or Glacial Fortress? If you feel that deep down pain, it is everything that encompasses the Azorius guild. Today that tradition continues with a look at some new Azorius cards from Ravnica Allegiance. Get out your hate goggles, here comes some Azorius love.
First off, I want to talk about a split card that could be used in a couple of different deck types. Here is Depose // Deploy.
This is a great tempo card to have in both halves of this split card. You can start off by tapping down a threat while drawing a card to replace it. This could allow an attacker to get through or save a bunch of life by tapping down a Crackling Drake. If you want even more, later in the game you can use it to get two creatures and gain some life at the same time. This will allow you to stabilize the game thanks to a little tempo boost. It is always nice to have two halves of a split card that are both playable.
Next is an enchantment that seems to be a few sets too late, but who knows the power it wields. Here is High Alert.
Although there currently aren’t any creatures with defender in Ravnica Allegiance that we’ve seen so far, this enchantment is making fans of Arcades, the Strategist jump up in the air and say, heck yeah! This is an extra way for that deck to make sure that it’s walls turn into powerhouses during combat. Be aware though there are still 15 creatures with Defender in Standard that could make great use of this card. Luckily if you draw this as your promo card at prerelease and you have no Defenders in your pool, don’t fret too much as you can still use its other ability to untap your creatures all day long.
Last is an Addendum spell that is trying to help you get card selection and card advantage with one spell. Here is Precognitive Perception.
This is an interesting card draw spell. By itself you end up with 2 more cards than you started with for 5 mana. Chemister’s Insight also nets you 2 more cards, but it costs 8 mana to use over 1 or 2 turns. This is only using Precognitive Perception without its Addendum bonus as well. With the Addendum bonus you get both amazing card selection and card advantage since you get to Scry 3 before drawing your cards. Chemister’s Insight give you minimal card selection by allowing you to discard a card you might not want to use from your hand when you are casting it for its Jump-Start cost. Depending on what you have in your mana curve for your deck, you might always want to cast your card draw spell on four mana. Now with Wilderness Reclamation you have the option to cast Precognitive Perception during your main phase and still have your mana to use with 3 new cards during your opponents turn.
Do you like Azorius now? I completely understand if you’ve changed your mind on the Azorius guilds. Sweet cards like this can change your mind in an instant. Thanks again for reading the Daily Dose of Ravnica Allegiance. Join me again tomorrow as I end the week with the evil Rakdos guild.