September 15, 2020

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Commander's Brew Episode 262 - Grixis Noncombat Damage

Hot take: Creatures were meant to do damage! If you look at recently printed cards, specifically creatures that have some sort of triggered effect whenever they do damage, the templating has been very specific to mention "combat damage". But if you go back far enough, they weren't designing cards while thinking of all the different ways you could get a creature to do damage outside of combat....

August 5, 2020

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Commander's Brew Episode 256: Kathril, Aspect Warper

The latest Commander precons gives us . You might expect us to try to fill up our graveyard with all the different keywords and then voltron up, right? Then you don't know us very well! We're going to mostly focus on a couple keywords. Deathtouch and Indestructibility. Sure, a couple of extra keywords might slip in there, but if we're able to attack (or sit back and defend) with deathtouching...

June 17, 2020

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Commander's Brew Episode 249 - Kalamax's Eleven

The best part of any heist movie is when they put the team together. For this deck,  is the Danny Ocean of the deck and the goal is to assemble a team of Eleven creatures, that together, will take care of the whole table. We've got ways of making sure the creatures stay in the library also, so we can them out all at once. copying instants really pushes our development into high gear, and with...

May 26, 2020

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Commander's Brew Episode 247 - Vadrok, Apex of Thunder

Ikoria gave us a cycle of legendary creatures with a Mutate ability on them, and we set out to see if we could still use that to our advantage, without adding all the eligible Mutate cards to the deck. Because, frankly, a lot of the Mutate cards aren't that flashy in a game of Commander. We took the Jeskai legendary, , and aim to Mutate it onto some sort of small (likely artifact) creature. For...

May 12, 2020

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Commander's Brew Episode 245 - Ayli & Lurrus

You've no doubt heard about all sorts of formats getting on the Companion train, and Commander's Brew is not above it! In fact, we put together a deck using one of the Companions that seemed tougher to brew around - . This deck obviously has to be full of permanents of CMC 2 or less, which plays quite nicely into an aristocrats theme, led by ! And we've got plenty of ways of recurring if they...

April 28, 2020

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Commander's Brew Episode 242 - Gruul Lands

How do you like your steak done? If you like medium beef, this is the decklist for you! It's a Gruul deck that wants to ramp the hard way led by Mina and Denn as the Commander. We're all about playing two or more lands per turn. To make sure we never run out of gas, we're also planning on drawing a few cards per turn when creatures come into play to keep the engine running. And if that weren't...

March 31, 2020

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Commander's Brew Episode 239 - Jund Zombies

There's no shortage of zombie decks out there, but I think a Jund zombie deck is on the rarer side. How did we come up with this one? Fast zombies! All those other Commander decks are filled with those regular old slow zombies, but this deck is all about the fast ones. They probably scream instead of moan also. Most of our zombies come from non-creature cards that generate zombie tokens, and the...

March 17, 2020

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Commander's Brew Episode 237 - Don't Forget to Eat Your Vegetables!

When we prepare a meal, often the vegetables are the boring part that gets very little glory. Sometimes we even leave them out (guilty). Brewing up a deck is no different. The veggies are the draw, the ramp, the removal. But we too often default to the same cards. The plain broccoli. This Esper deck sets out to break the mold and make a meal out of the veggies! We've looked for the more...

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