Steve Sedgwick-Williams
February 24, 2021
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Mordenkainen: Enforced Neutrality on a Cosmic Scale
There’s an old saying that goes, “we’re all heroes of our own stories.” But a select few can become heroes in the stories of the masses, too. Even fewer still can do so while being, quote, “a bit of an asshole”. Source: Chris Perkins. Seriously. What's not there to trust about this face? Is it the goatee? It's the goatee, isn't it? Source: Expedition to the Ruins of Greyhawk Welcome...
Mark MacPherson
February 11, 2021
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Session 0 - Start Your Campaign Out on the Right Foot
“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.” ― J.R.R. Tolkien, The Lord of the Rings Starting a brand new D&D campaign has a special feeling. The world laid out before you, undiscovered. The characters around you, their secrets and motivations unknown. There is an air...
Steve Sedgwick-Williams
February 10, 2021
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Lore-Win: The Many Looks of Xanathar
Heroes are often defined by their villains. The struggle between good and evil, between justice and cruelty often develop the hero throughout the story. Truly, to understand a hero, we must first understand the forces they work against. So what if your villain happens to be an insane eyeball with a goldfish obsession? Welcome back to this lore deep-dive series, which I have opted to name...
Mark MacPherson
February 4, 2021
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Better Descriptions - Give Yourself Narrative Super Powers
More Description-y Descriptions Picture this: You and your friends are sitting around a familiar table, laughing, snacking, and telling stories with dice. You have prepared for your friends an exciting adventure this Saturday afternoon. Their characters are out trekking across the vast wilderness on an epic quest, but a storm is approaching. The horizon darkens and the scent of rain is in the...
Mark MacPherson
January 28, 2021
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How to Make Travel More Interesting in D&D
3 Ways to Run Travel in your D&D Campaign As adventurers, you will likely search out many new and interesting destinations, but how do you get there? Whether it's across oceans, through forests or jungles, or over arctic tundra, your characters need to get to that exciting destination somehow. Unfortunately, travel can be a bit boring. There will be large spans of time when absolutely nothing...
Steve Sedgwick-Williams
January 27, 2021
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Candlekeep: Nice and Accurate Prophecies
Whether it be Earth, Greyhawk, The Forgotten Realms, or Wildemount, you’ll find the realm to be full of life, the vast countrysides dotted with settlements that hide their own histories and tales, bound in books or told by elders to the new generations around fires. In Fourth Edition, one might have called these “points of light”. But in most places we have a simpler name for them....
Mark MacPherson
January 14, 2021
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Sidekicks - Why You Want One and How to Run Them
How To Use Sidekicks in D&D - An Introduction to the New Rules Who Wouldn't Want a sidekick? Iconic partnerships are common throughout many of the greatest stories we know; Batman and Robin, Xena and Gabrielle, Jay and Silent Bob, and Han Solo and Chewbacca. These great partnerships always add a dynamic to the story that wouldn't have existed otherwise and they often create some of the most...
Steve Sedgwick-Williams
January 13, 2021
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Tasha: Of Witches, Demons, and DOOM
The release of Tasha’s Cauldron of Everything in November of 2020 left many questions. Chief among them, “Tasha? Wait, like the Hideous Laughter Tasha?” and the less common “What’s up with the cauldron?” Well my dear readers, yes, like the Hideous Laughter Tasha. The Hideous Laughter Tasha, in fact, and in terms of her having a cauldron… well, she’s a witch! But given that her...