July 14, 2016

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Going Rogue: Green-White Humans

Hello and welcome back to Going Rogue, where winning isn't the goal, but it often happens anyway. A few weeks back, we took a look at Craig Wescoe's Mardu Humans list, and tried to make some improvements by integrating Aether Vial as a way to be able to cast creatures and spells swiftly in parallel. That went well, and I've played the deck quite a bit since then, and it continues to perform well....


July 7, 2016

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Rogue Tech Report: July 2016 Edition

Hello and welcome back to Rogue Tech Report, where we take a look at some of the stranger plays going on in established Modern decks that might just actually be good. First up this week, we have a couple Standard all-stars creeping their way into Modern together with and . Standard Pillars as Modern Engines                     While neither of them are the stuff dreams are made of when...


June 30, 2016

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Going Rogue: "Oh, Canada!" Superfriends Control

Hello and welcome back to another edition of Going Rogue, where winning isn't the goal but it often happens anyway. Although I promised you a blue-green combo deck last week, in honour of the Canada Day weekend ahead, I thought I'd highlight something a little more patriotic with an updated approach to red-white control that should have Planeswalker fans jumping for joy (This also may have...


June 23, 2016

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Going Rogue: Tweaking Wescoe's Mardu Humans

Hello and welcome back to another edition of Going Rogue, where winning isn't the goal but it often happens anyway. I've said it several times before, but this year continues to be chaotic for the Modern metagame. Between bannings of key cards and the introduction of others, the tier hierarchy that used to define Jund from Hatebears is starting to blur, and all the cracks in between are filling...


June 16, 2016

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Going Rogue: Retribution of the Undying

Hello and welcome back to Going Rogue, where winning isn't the goal but it often happens anyway. I've had it argued that this isn't a true rogue deck column, because most of my decks have fetches, and most of my green decks play . Fair enough, the decks I bring to you might be quirky some regards, but exactly what you'd expect in others. Whether you like that or not is up to you, but if you find...


June 2, 2016

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Rogue Tech Report: June 2016 Edition

Hello and welcome back to Rogue Tech Report, where we look at some creative new additions to established decks, and celebrate those strange moments where the unexpected, or even the janky... turned out to actually be kind of good. Modern continues to be shaken up, which is providing fresh opportunity for new strategies and cards to see competitive action. This week I've got...


May 26, 2016

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Going Rogue: Bant Zendikar Superfriends

Hello and welcome back to Going Rogue, where winning isn't the goal but it often happens anyway. Today, we have a deck that's a product of half Magic strategy, and half a tale of friendship. As we recently saw at the Pro Tour Madrid, and are a match made in heaven. Left unanswered for any amount of time at all, the two generate a powerful board position, with a flexible arrangement of width and...


May 19, 2016

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Going Rogue: Dredgevine Updated

Hello and welcome back to Going Rogue, where winning isn't the goal but it often happens anyway. Today I want to take a look back at one of my favourite archetypes in Modern that has fallen a little bit even off the rogue map: Dredgevine. Around this time last year, someone won the Magic Online 'Modern Festival' with approximately this build. Now before we get on with dissecting the list and...

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