Commander's Brew

The place to find Sean and Andy's decklists from the hit podcast Commander's Brew!

Commander's Brew Episode 267: Tazri, Beacon of Evil

The Party mechanic introduced in Zendikar Rising is meant to remind us of a Dungeons and Dragons campaign, where our party is assembled and goes on various adventures. This deck is inspired by the foils of our heroes! It's a Grixis deck full of evil wizards, clerics, rogues, and warriors, and it's led by . Evil Unity, that is! You'll notice that this deck comes in at over 100 cards, and that's because some of the larger, meaner, splashier cards are meant ...

Commander's Brew Episode 266: Volrath Mutates

Mutate is the pesky little mechanic that at first blush seemed overly parasitic, but because of its rules interactions and unique slant on creatures, I just can't get it out of my head. Thus, when it came time to brew the deck this week, my first thought was about the new interaction in Standard featuring and Mutate creatures. Basically you Mutate onto a and all of a sudden once you hit six lands, your land drops now make ...

Commander's Brew Episode 265: Linvala, Shield of Sea Gate

What do you think of when you think of an Azorius deck? Control, counterspells, wraths on wraths. Not being able to really play the game you want to play. Well here's an Azorius deck that is the opposite! We're aiming to be a beatdown deck, led by the new .
 

 
We're frankly ignoring her Party text, but we're leaning on her ability to protect a team of powerful attackers! We always knew White as a ...

Commander's Brew Episode 264: Verazol, the Split Current

This week's deck is all about the classic Kicker mechanic and taking advantage of some templating/rules we're seeing for the first time in Zendikar Rising. If you're like me you took a look at , and thought: "How many Kicker instant and sorceries worth playing in EDH could there possibly be?". The answer is, not that many. But thanks to that new mechanic, actually allows you to copy ANY spell. Meaning that permanent spells on the stack can get ...

Commander's Brew Episode 263 - The 25 Most Exciting Commander Cards from Zendikar Rising

Looks like we're back among the floating hedrons and cereal bowl "islands" once again with Zendikar Rising, and like previous Zendikar sets you have to do a little exploring to really find the Commander treasure in these lands.

I say lands because quite literally some of the best cards in this set are also lands. The Modal Dual-Faced Cards (henceforth known as MDFC's ) are the true stars of this set, providing subtle advantaged to the deck ...

Commander's Brew Episode 262 - Grixis Noncombat Damage

Hot take: Creatures were meant to do damage! If you look at recently printed cards, specifically creatures that have some sort of triggered effect whenever they do damage, the templating has been very specific to mention "combat damage". But if you go back far enough, they weren't designing cards while thinking of all the different ways you could get a creature to do damage outside of combat. That's what we're focusing on in this deck.
 

Commander's Brew Episode 261 - Random Wish Board

What if we not only allowed wish boards but what if the cards you got from those wish boards were completely random? Do we try to recreate that random card mechanic popular in digital card games in our own paper Commander?

As long as your playgroup is cool with you using "Rule Zero" to utilize a wish board, you can have a lot of fun with this deck. In this list, you'll find all the cards ...

Commander's Brew Episode 259: Mardu Citadel

This week I've been playing a lot of the Jund Citadel decks in Historic and it's been so much fun that I've been inspired to recreate some of the same neat moves in this week's Commander deck.

Unlike its Historic cousin, this deck uses a lot of damage prevention and redirection as well as the paying life effects like has. So gaining life and preventing the damage in the first place is a real focus ...

Commander's Brew Episode 258 - Elsha of the Infinite Combos

The inspiration for this deck is those Russian dolls. You know, the ones where there's a little doll inside another doll, inside another doll? You get the picture. This Jeskai deck, led by , has us putting our creatures "inside" of other creatures so that if anything happens to them, we get our original creature back!

The potential to chain together a few creatures is very high, and one of the ways we can win is to get a ...

Commander's Brew Episode 257 - 5-Colour Secret Karrthus

Five-colour secret is a wild idea for a Commander deck and it's not for the faint of heart. If you want the full lowdown on this deck I really suggest you listen to this week's episode because there's a LOT to set up with this deck, but if you can make it happen I think you'll be very pleased.

The basic moves of the deck involve getting your mana settled ( helps with that) then tutoring ...

Commander's Brew Episode 256: Kathril, Aspect Warper

The latest Commander precons gives us . You might expect us to try to fill up our graveyard with all the different keywords and then voltron up, right? Then you don't know us very well! We're going to mostly focus on a couple keywords. Deathtouch and Indestructibility. Sure, a couple of extra keywords might slip in there, but if we're able to attack (or sit back and defend) with deathtouching indestructible creatures, we'll have a pretty dominant board position. ...

Commander's Brew Episode 255: Neyith of the Dire hunt

The new Jumpstart product has some very fun new commanders in it, but none are more exciting to me than . I love it when a new legendary is printed and it instantly makes a bunch of limited chaff playable in our format. Get all your fight cards out from your long boxes and sleeve em up because you're about to draw a ton of cards with and this list of giant beaters.
So obviously fighting is a big ...

Commander's Brew Episode 253: Akim, the Soaring Wind

might look like a lot of Jeskai Commanders we've seen over recent years, but actually this bird dino gives us a lot of leeways when building and brewing up a deck with an interesting twist, quite unlike the Jeskai brews we've seen. Should we build around flyers, go bird tribal or maybe just rely on big tokens having double strike? Either way, we go we know we are making tokens but you may be surprised at the multiple layers ...

Commander's brew Episode 251 - The 40 Most Exciting Core Set 2021 Commander Cards

Core Set 2021 is easily one of the best sets we've seen for Commander in a while. The number of great reprints plus generally useful spells has all of us jazzed about getting these cards into our decks ASAP.

Sure we didn't see a ton of multicolour Commanders in M21, but we did get a pretty sweet box topper in . and give us some interesting takes on familiar themes. The mono-coloured legends are even ...

Commander's Brew Episode 250 - Sharuum the Hegemon Counters

This deck started out, and even currently is, a bit of a very fun and potentially powerful durdely mess. That's not to say this is a bad deck, it's just to say that if you like a hint of chaos (not the Red EDH deck kind, just the normal kind) you'll love this deck. Also, contrary to what I say in this week's episode, this deck definitely does contain some infinite combos. Namely, the kind where you're tossing counters on ...

Commander's Brew Episode 249 - Kalamax's Eleven

The best part of any heist movie is when they put the team together. For this deck,  is the Danny Ocean of the deck and the goal is to assemble a team of Eleven creatures, that together, will take care of the whole table. We've got ways of making sure the creatures stay in the library also, so we can them out all at once. copying instants really pushes our development into high gear, and with all ...

Commander's Brew Episode 248 - Nethroi Zeroes to Heroes

Our latest in the series of Mutate Commanders that buck the trend of being a parasitic mechanic is . In this deck, Nethroi acts as a 7 mana reanimate everything in your graveyard spell because of our massive number of creatures (over 40) and the fact that most of them are 0/0s that enter the battlefield with +1/+1 counters on them. Of course, this means that Nethroi sees them in the yard as zero power and therefore can bring them ...

Commander's Brew Episode 247 - Vadrok, Apex of Thunder

Ikoria gave us a cycle of legendary creatures with a Mutate ability on them, and we set out to see if we could still use that to our advantage, without adding all the eligible Mutate cards to the deck. Because, frankly, a lot of the Mutate cards aren't that flashy in a game of Commander.
We took the Jeskai legendary, , and aim to Mutate it onto some sort of small (likely artifact) creature. For our "free spell" we ...

Commander's Brew Episode 246 - Winota, Joiner of Forces

I'll just say this to start: is one of the most explosive decks I've ever seen in Commander on the fun, casual side of things. Obviously there are a lot more high powered fast combo type things going on in cEDH, but brings a true overwhelming tide of free creatures to a much-maligned guild that has been getting a lot of love from WOTC over the past few sets.
seems both crazy good and underwhelming at first ...

Commander's Brew Episode 245 - Ayli & Lurrus

You've no doubt heard about all sorts of formats getting on the Companion train, and Commander's Brew is not above it! In fact, we put together a deck using one of the Companions that seemed tougher to brew around - .
This deck obviously has to be full of permanents of CMC 2 or less, which plays quite nicely into an aristocrats theme, led by ! And we've got plenty of ways of recurring if they end up in the ...

Commander's Brew Episode 244 - Haldan & Pako

This year's Commander precons are exceptionally spicy with a ton of great mechanics, most exciting of all, new partners! Now they may not have been exactly the style of partners we wanted, but a partner is a partner! If you like big Temur spells, and are THE new Commanders for you.
I love it when an EDH deck seems to work against itself - attacking with a big dog but also running almost all non-creature spells with big ...

Commander's Brew Episode 242 - Gruul Lands

How do you like your steak done? If you like medium beef, this is the decklist for you!
It's a Gruul deck that wants to ramp the hard way led by Mina and Denn as the Commander. We're all about playing two or more lands per turn. To make sure we never run out of gas, we're also planning on drawing a few cards per turn when creatures come into play to keep the engine running. And if that weren't ...

The 30 Most Exciting NEW Cards from Commander 2020

This week on Commander's Brew we reviewed all the most exciting new and reprinted cards from the 2020 Commander precons. Here, for you, I've broken down 30 of the new cards that I'm most excited about getting in my greasy little palms. Sure I could basically list all the legendary creatures, and because of the returning "Partner with" mechanic there are a bunch of them, but I wanted to highlight more non-legendaries as these are the cards we can more ...

Commander's Brew Episode 240 - Slow Infect

To paraphrase Eli Cash, Everyone says you need to be super aggressive if you want Infect to work in Commander. But what this deck presupposes is... maybe you don't?
This deck smashes the super aggressive Infect mechanic together with the ultra laid back and terribly annoying strategy of pillow fort, creating a new type of deck: Slow Infect. Do you like playing archenemy? I hope so, because every time you play this deck, that's what the game will be. If ...

Commander's Brew Episode 239 - Jund Zombies

There's no shortage of zombie decks out there, but I think a Jund zombie deck is on the rarer side. How did we come up with this one? Fast zombies! All those other Commander decks are filled with those regular old slow zombies, but this deck is all about the fast ones. They probably scream instead of moan also.
Most of our zombies come from non-creature cards that generate zombie tokens, and the few actual creature cards we run are ...

Commander's Brew Episode 238 - Spy Kit: The Deck

This week we brewed around a super unique card, . It gives anything it's attached to the names of every other non-legendary creature in Magic. Ever since I first saw this card in Conspiracy 2, I've had it on my mind for Commander. But how best to use it? Don't bother with EDHRec, we've got the most interesting and effective brew right here!
 

Commander's Brew Episode 237 - Don't Forget to Eat Your Vegetables!

When we prepare a meal, often the vegetables are the boring part that gets very little glory. Sometimes we even leave them out (guilty). Brewing up a deck is no different. The veggies are the draw, the ramp, the removal. But we too often default to the same cards. The plain broccoli.
This Esper deck sets out to break the mold and make a meal out of the veggies! We've looked for the more interesting removal and draw spells that ...

Commander's Brew Episode 236 - Karador Feeds the Pack

This week's deck is an Abzan deck built to take advantage of the wolf-making enchantment . We want to sac our big creatures to create a board full of wolves and maybe even get a few Garruk activations in for good measure. A super fun graveyard/token build that can win a few different ways, you'll have a blast playing with this medium-powered version of , which will probably be a nice change for your meta who may be used ...

Commander's Brew Episode 235 - Mairsil Energy!

We wanted to take in a new direction, and as we were looking for abilities he could copy we stumbled upon quite a few energy options. So, we ended up brewing a mix between an energy deck and an artifact token support sub-theme. There are lots of directions to take this with this deck as you play it, so keep an open mind to the different lines available. Will we cage up some token making creatures and swarm our ...

Commander's Brew Episode 234 - Gallia of the Endless Dance

This week we brewed around one of the more unique multicoloured commanders from the new Theros Beyond Death set, . Purposefully avoiding Satyr tribal, we decided to go with taking advantage of the attacking and draw triggers generates. Gruul gives us plenty of token making options while green gives us a lot of great recursion for those cards we end up discarding randomly early in the game. This deck is pretty aggressive but could probably even afford to be ...

Commander's Brew Episode 233 – Warping the World

There is surely a lot of controversy over as a card and whether or not people should play it. So, for this deck, we're not going to tell anyone!
On the surface, we're a Korvold deck that aims to sac permanents we've already gotten value from while getting more permanents than our opponents. Then, when they least expect it, we'll Warp the World! Even if there's an opponent who still has a decent board out there, our deck ...

Commander's Brew Episode 232 - Meren & the Discarding 4 Drops

No, this is not the latest indie band to hit the cool music scene of your city, its the latest episode of THE BREW! I've been looking for an unorthodox Meren deck for a long time and thanks to the help of our amazing Patrons in our Discord we have found one! This is not your grandfather's Meren deck! It's mine. I already told you that. This deck revolves around and it's unique ability, Transfigure to use a host ...

Commander's Brew Ep 230 - Mana Rock Tribal

I love a deck that can attack at multiple angles. I also love a deck that doesn't sound like it could possibly be a real deck. This Mana Rock Tribal deck does both of those things and it's a blast to play on top of it. Whether you're animating your mana producing artifacts to actually kill your opponents in combat or you're utilizing all that colourless mana to cast a massive, game-ending X spell, your opponents won't see it coming. ...

Commander's Brew Episode 229 - The One Dollar Store

Hey Gang, Sean here!
This deck is about getting a few pingers out first (Creatures that can deal one damage anywhere). Meanwhile, we're reducing the cost of spells (so that they cost one, get it?) and eventually stacking damage-doublers until we can end our opponents with a couple of damage sources, ideally copied by ONE !
You can check out the podcast this decklist came from over at our website!

Commander's Brew Episode 228 - 30 Must-Have EDH Cards from Theros Beyond Death

Like it's predecessor of the same plane, Theros Beyond Death is a Magic set with plenty to offer Commander players, and not just players looking to play enchantment spells, either. Whether it's reanimator, graveyard hate, some new X spells, new commanders, self mill, INSANE mana ramp and, yes enchantment decks, Theros has a little something for everyone. If you listen to our set review this week you'll hear our takes on all the EDH relevant cards but in case you ...

Commander's Brew - Our Favourite Cards of 2019!

This week on Commander's Brew we took a look back at the year that was 2019 withour annual Creamdown episode. That means there's no deck to speak of! However we've got an amazing list of cards you need to look into from the past year! Here we have our absolute favourite 60 Commander cards from the past year. Some of these were our preview cards, so we're obviously biased in that respect. But mostly these are just the cards that ...

Commander's Brew Episode 224 - Teysa Karlov Recycling

is easily the best death trigger commander. Given the recycling ability of Orzhov's colours, this deck really gets work done FAST. Not just happy to sit back on a bunch of cool death triggers? This version of Teysa is looking to go big for one massive "storm" turn. We "storm" off a bunch of our creatures mixed with some of the recycling spells to get crazy value from token makers like and card draw creatures like . This ...

Commander's Brew Episode 223 - Nonbasic.deck

For this deck, we asked ourselves the question: Can a deck work without any nonbasic lands?
We think yes! helms this deck with lots of simple green sorceries to tutor up basic lands, so we can always get the ball rolling without difficulty. Don't forget about all the extra mana Radha makes us! If that isn't enough, we're going to animate our lands to generate even more mana. Or we can just win with combat damage (if you're boring)!

Commander's Brew Episode 222 - Casualties of a Thousand Year Storm

Sometimes a deck starts with a dream. Sometimes that dream is an impossible fever dream that doesn't make any sense whatsoever. Welcome to Casualties of a Thousand Year Storm. This deck is trying to cast Casualties of War as many times as possible. THEN, figure out how to win.  NOT for competitive metas. DEFINITELY for people who love ridiculous fun. In theory, this deck SHOULD be tweaked with and upgraded as you see fit for your collection/meta, but this is ...

Commander's Brew Episode 221 - Niv-Mizzet Reborn

Restrictions breed creativity, and has a built-in restriction in that it asks us to use as many guild-coloured spells as possible, to maximize his trigger upon entering the battlefield. Sean decided to go even further and brew up a deck that's primarily Abzan. That's right, we're "dropping" Niv's main colours! The Abzan core of the deck is a recursion-based package with lots of value, but we still get to take advantage of Niv's draw triggers by including colours that are ...

Commander's Brew Episode 220 - HapPODly Ever After

This deck started with the idea of using but then quickly escalated into a Bant deck that needs all 5 colours of permanents to win with . All I can say is this deck is a lot of fun to play and will most likely catch your opponents off-guard the first time you play it. Not all players like alternate win cons, but you have to put so much work into this one, I promise you they won't have ...

Commander's Brew Episode 219 - Chainer, Nightmare Adept

Syr Konrad is definitely a potential Commander with a powerful ability. But what happens if we get even greedier? So, Sean came up with this deck using Chainer, Nightmare adept as the Commander. That way, we can self-mill ourselves and still have no trouble finding the Eldraine Knight! Then we can cast him and set up our winning turn! Plus, most of our early action will be filling up our yard. Chainer can help us get a bunch of dorky ...

Commander's Brew Episode 218 - Selesnya Angels

This deck was originally meant to be Lyra Dawnbringer to showcase the great synergy and power of angels. Since mono white still lacks a lot of the basic things you need from a Commander deck, we had to add Green. Mono white can't draw cards or ramp, but green gets to do both!
Shalai adds a lot of protection once you get a board of angels going, which is easy to do with all the token making. Given that white ...

Commanders Brew Episode 217 - Vigilance the Deck!

Don't you hate having a great creature that could attack one player really effectively, but you can't because that would leave you wide open for a counterattack? That's what Vigilance is for! Here's the deck we chatted about in our podcast episode 217. It's all about Vigilance!
 
Enjoy casting monstrous creatures and giving them all vigilance. Heck, we'll even share other keywords among the team, so that we can attack whichever opponent we want to without fear of what ...

Commanders Brew Episode 216 - Golos & the Legendary Artifacts

This deck started off as a straight up legendary tribal deck. But I've already seen and built that kind of deck before. So, I started looking into the idea of just jamming a bunch of Legendary Artifacts. And guess what? It turns out it is a ton of fun and quite powerful to boot! You might want to add a few more draw sources to this and upgrade some of the mana base, but generally speaking I've found this to ...

Commander's Brew Ep 215 - 4 Color "Grixis" Brudiclad

This week's deck is all about , and digging for a special way to win a game. We're looking to use Brudiclad's  ability to copy tokens to make a board full of and gain all the life and "50" our opponents all at once. But we're Grixis for more wheels and utility, and also splashing white because what deck wants treasure tokens but doesn't run ?
 

Commander's Brew - Clone, Copy & Borrow - 214

Hey Everyone, Andy here with a new decklist!
Cloning, copying and borrowing is all about mimicking the best stuff on the table but not drawing too much heat for it. Usually in these types of decks stealing is also included. But I noticed that people HATE that. So, instead we will "borrow" things from our opponents' libraries! They haven't invested any resources into these things yet so it's not really stealing and I guess they get it all back at ...

Commander's Brew - Gerrard, Weatherlight Hero

brings a new flavour that Boros hasn't ever had before: Decent recursion!
This week, Sean brews up a list aiming to take advantage of all sorts of creatures that can enter the battlefield for real benefits, including an Ally package! Throw in some artifacts we can sacrifice for value, and a couple ways to loop Gerrard back into play from the graveyard and we can be a bit of a combo deck as well!

Commander's Brew - Elsha of the Infinite

Hey everyone,
Elsha takes advantage of creating numerous tokens at instant speed to surprise your opponents with a massive attack out of nowhere. A classic Jeskai spells deck, this Elsha list plays a little differently in that most of our spells will create or buff creatures in addition to drawing us cards and countering spells. Comfortable on the attack or defense, this deck is a ton of fun to play no matter your opponent!

Commander's Brew - Greven, Predator Captain

Hello everyone,
It's Andy here with the latest deck from Commander's Brew. For a more detailed discussion on the deck, check out our podcast, episode 210!
Greven is a amazing "one punch" style commander that can end games quickly. You'll want to be paying life to pump Greven while giving him double strike or lifelink to kill with commander damage. You can also opt to pay almost all of your life and then switch life totals with someone before a ...

Commander's Brew - Marisi, Breaker of the Coil

Hi Gang,
Here's the latest deck from Commander's Brew. For a more detailed discussion on the deck, check out our podcast, episode 209!
Marisi finally brings the Goad mechanic to the forefront, and boy, does this deck take advantage of it! The core of the deck has us running smaller creatures that are really hard to block, either because they have some sort of landwalk or even better, shadow. Once we can get players goaded, they ought to be easy to ...