Daily Dose of Core Set 2021 #4 – Seeing Red
Welcome all to the Daily Dose of Core Set 2021. I’m seeing red! It isn’t because I’m angry or am filled with rage, but more out of excitement about the three Red cards from the new set. Often when we think of a deck like Mono-Red, we think of aggressive creatures that deal damage quickly and burn spells that go straight to the face. Today I have three cards that are asking you to play a little bit of a longer game with the potential of some amazing results.
First off is the most curious Goblin you’ll ever know, Conspicuous Snoop.
The first thing I wondered about when seeing this card is, “How many Goblins are actually currently in Standard?” Five… Ten? No, the answer is twenty-six. There are some rather good ones for you to cast off the top of your library as well. Tin Street Dodger and Torch Courier are some cheap options that can attack right away. We all know the power of Legion Warboss and its ability to pump out 1/1 Goblin creatures each turn. Krenko, Tin Street Kingpin will allow you to pump out two 1/1 Goblins on your first attack. You can cast Goblin Ringleader to fill your hand back up with tons of pesky Goblins. You could always blow up some stuff with Ember Hauler and Goblin Cratermaker. Don’t forget though, that on top of all this, Conspicuous Snoop gains the abilities of the Goblin sitting on top of your deck. So even if you can’t cast it this turn, you will get a bonus from it being there.
We have seen an ability like this recently on the planeswalker Lukka, Coppercoat Outcast. This card can be used to target your own creature or your opponents. If you target your own, you can stack your deck with large creatures, or potentially only one creature like Drakuseth, Maw of Flames. If you target your opponent’s creature, you will be playing the wheel of fun. I would recommend trying to be in control of this spell and targeting your own creature often. If you want more consistency in getting your big threat onto the battlefield, you could have four of this spell and four Lukka, Coppercoat Outcast, assuming you have a way of making some token creatures to exile.
Finally, I have what I will simply call, “The Finisher”. Here is Fiery Emancipation.
Have you ever asked yourself, “Why doesn’t Shock deal six damage instead of two?” Now thanks to Fiery Emancipation it does deal six damage! This enchantment is a finisher type card where you can load up your battlefield with creatures or your hand with burn spells and wait until you can cast this on turn six. At this point, you can attack or burn your opponent down with quick tripling speed. It is an expensive enchantment to play and one to build your deck around.
There is a Magical Christmas land scenario of plays that you will want to try and achieve. On turn four, you cast Torbran, Thrane of Red Fell. Now all your Red sources of damage deal plus two damage. The following turn you can cast the new Chandra, Heart of Fire, and choose its +1 ability to now do four damage instead of two. Finally, the next turn you cast Fiery Emancipation, +1 the Chandra, and deal twelve damage to your opponent with just one ability. There are a few ways to try and abuse this card, but we will see if someone can make a consistent deck with it and find new and fun ways to have it finish off your opponent.
Now that you’ve seen these wonderful new Red cards, you are ready to finish off your opponent with some sweet new Red cards. Who knew that Red could play a midrange game? Thanks for reading the Daily Dose of Core Set 2021. Join me again tomorrow as we see more new cards, new decks, new previews, and new excitement.