October 26, 2015

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Introduction to EDH Part 3: Mono-Blue

Last week, I discussed how Black functions as an independent colour in the format, and what it's strengths and weaknesses were. This week, we're moving on to the most loved and hated colour in Magic, Blue. Wisdom, Power of Will, and Arcane Manipulation From a flavour perspective, here is what Blue likes to do. It has many finely tuned strengths, and as many staggering weaknesses. As a result,...


October 23, 2015

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A Higher Standard – Creature-Lands

Something every reasonable magic deck has is lands. (Thanks for not letting me write all magic decks mana-less dredge!) You need it to cast your spells. The thing with lands though is that if you draw too many of them and not enough spells you could run out of action and fold to whatever your opponent is doing. The flip side of that coin is that if you draw too few you don’t get to play any...


October 22, 2015

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Abilities

Hello and welcome back to the multiverse new player. Now that we have a grasp on the basic turn order, as well as on some of the cards that appear in the game, it's time now to go over some of the abilities that appear in a game of Magic the Gathering. Abilities affect the game play of Magic the Gathering by changing the basic functions of many cards. Many of the abilities in the game have been...


October 22, 2015

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Combat

Hello new player and welcome back to the multiverse. In our last article we took a look at how the phases of a turn worked in a game of Magic the Gathering, including a brief look at combat. Combat is one of the most important parts of Magic as it provides a player with his most consistent chance to do damage to another player. With that in mind, we will take a more detailed look at how different...


October 22, 2015

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The Simic Problem

With the cardpool and manabase available in modern, all colour combinations should be equally viable. While the manabase certainly allows any combination of colours to work (up to and including 5-colour tribal flames) the cardpool isn’t quite so accommodating. The blue/green colour pairing in particular - Simic, for those following the Ravnica guilds - leaves a lot to be desired. Hampered by a...


October 21, 2015

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Going Rogue: Modern's 10-Best Build-Around-Me Cards

Hello and welcome back to another edition of Going Rogue, where winning isn't the goal but it often happens anyways. Today I want to highlight a subject near and dear to every Johnny's heart: The "build-around-me" card. What's a build-around-me card? A build-around-me-card is a card that is very particular about the deck it will call home, but once comfortable, acts as the central piece that the...


October 20, 2015

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I’ll take a mulligan!

With increasing noise coming from all corners of the EDH rules committee (RC) that the Partial Paris will soon be extinct, let’s take a look at the reasoning and some alternative mulligans that could be used starting in January (the next rules update for Commander). To begin, the Partial Paris consists of exiling X cards from your hand face down, then drawing one less, repeating this process...


October 19, 2015

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Introduction to EDH Part 2: Mono-Black

Last week, I discussed the baseline for how the EDH format works, as well as some of the diverse options in deckbuilding direction. Beginning this week, I'm going to give a breakdown of how the colour pie affects the format, providing a list of staples and sample decklists for each colour. I'm going to start with my personal favourite; Black. Self-sacrifice, Pain for Everybody, and Life Beyond...

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