January 20, 2021

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Daily Dose of Kaldheim #12 – I Foretell some strong Control decks

Welcome all to the Daily Dose of Kaldheim. Today I’ll be talking about some new Control cards from Kaldheim and how they will frustrate players for months. Control decks are a staple of any Magic format as the struggle between aggressive, midrange, and control decks rage on kitchen tables across the country. Today I have a mix of spell types, from a God, a Saga, a counterspell, and a sweeper....


January 19, 2021

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Daily Dose of Kaldheim #11 – It’s time to go Berserk

Welcome, all to the Daily Dose of Kaldheim. Today is going to be a little berserk around here thanks to Berserker spells being a strong sub-theme in Kaldheim. When I think of Berserkers, I think of attacking and being aggressive and pressuring your opponent.  Instead of just making a ton of Berserker creatures, they have been able to add Berserker tokens which can be made from Enchantments,...


January 18, 2021

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Daily Dose of Kaldheim #10 – I’d like to Attack Please, and Boast About it too!

Welcome all to the Daily Dose of Kaldheim. We're in our third week of previews and there is still so much left to unravel from the new set. Today I’ll be talking for the first time about the new mechanic from Kaldheim, Boast. Boast is an ability that you can activate if that creature attacked this turn. It can be right as you attack, or later in the turn if you think your creature will survive...


January 15, 2021

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Daily Dose of Kaldheim #9 – Living in a Land of Giants

Welcome all to the Daily Dose of Kaldheim. Today I’ll be travelling to the land of Giants to talk about what is sure to be some of the key cards needed to build an upcoming Izzet Giant Standard deck. Giants are all over Kaldheim, but their importance in building a solid deck goes far beyond large creatures that will tower over your battlefield. There are enchantments that will help take your...


January 14, 2021

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Daily Dose of Kaldheim #8 – Milling yourself for value

Welcome all to the Daily Dose of Kaldheim. Today I’ll be talking about how Green and Black spells will be looking to mill yourself to gain value in your graveyard. In Zendikar Rising, Blue/Black rogues focused on milling your opponent for value, but the flip is switched in Kaldheim. Green/Black has had a self-mill archetype before as seen in Guilds of Ravnica, so this isn’t a new strategy....


January 13, 2021

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Daily Dose of Kaldheim #7 – Let it Snow!

Welcome all to the Daily Dose of Kaldheim. Today we embrace winter with the return of everything snow in Magic. That’s right, we have Snow-Covered Lands, Snow Instants and Sorceries, and Snow Permanents. It’s everything you can ask for in the return of Snow cards to Magic. Snow permanents are mapped out over all five colours, but there does appear to be more Snow spells in green, blue and...


January 12, 2021

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Daily Dose of Kaldheim #6 – Bring on the Elves

Welcome back to the Daily Dose of Kaldheim. Today I’m looking at some of the best Elves cards we’ve seen so far in Kaldheim. The crazy part of it is that only one of the 3 cards is an actual Elf. (Technically two, but you will see shortly). Elves have always been a big part of Magic and are always a strong tribe in Green. Kaldheim adds to that legacy with some key cards and even Black is...


January 11, 2021

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Daily Dose of Kaldheim #5 – 5-Colour Green with the World Tree

Welcome all to the Daily Dose of Kaldheim where today I’ll be talking about one of the coolest sub-themes in Kaldheim, 5-colour mastery. That’s right, today I have a trio of green cards (one is a land that produces green, close enough) that are also all associated in some way with a 5-colour spell or ability. This is all part of the 10 realms of Kaldheim centering around the World Tree. You...

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