Sean Tabares
January 19, 2021
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Commander's Brew Episode 279: Toggo and the Time Travelling Artifacts
The first invention that all of our technology stems from can be traced back to a simple rock. , therefore, is the multiverse's first scientist! This deck seeks to make as many rocks as possible, but we want to advance them by using them to improvise out other spells, tap to draw cards, or even transform into an army of Myrs to defeat our opponents. Anything but a regular rock. And the...
Sean Tabares
January 5, 2021
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Commander's Brew Episode 277 - Belbe, Corrupted Observer
, from the new Commander Legends set, promises us a ton of extra colourless mana in a multiplayer game. We brewed this deck up assuming a four-player game, so with many of our one-mana ways to have each opponent lose 1 life (or perhaps even free in an attack trigger) we can net a "free" six mana most turns. What better way to spend colourless mana than on a big artifact, like or ? The curve on...
Sean Tabares
December 15, 2020
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Commander's Brew Episode 275 - Krark and Kydele: Partner Commanders
It should be no surprise that with the hundreds of new partner Commander options, that's what I'm brewing around! The partners for this Temur deck are and . But Krark's the headliner here. We've got tons of 1cmc cantrips and cards that give us stuff, mainly tokens, any time we merely cast a spell, so if Krark returns the spell to our hand, we're fine with that! And the secret chewy middle of this...
Andy Hull
December 9, 2020
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Commander's Brew Episode 274 - Livio Mardu Sneak & Blink
This week's deck brings together two unlikely partner commanders for the sake of creating a very cheaty experience that I think everyone will love. Basically we have a deck here where ideally you will never pay full price for your creatures and be able to benefit from their abilities several times over the course of a game. Mardu isn't the first colour-combo we think of when blinking creatures...
Sean Tabares
November 10, 2020
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Commander's Brew Episode 269: Moraug, Fury of Akoum
The Commander world is about to bust open with a zillion new eligible Commanders from Commander Legends, but before we dive in, we wanted to make sure we got in one more Commander that came out in Zendikar Rising, and that Commander is ! Obviously, wants to hit landfall triggers and attack for repeated combat steps. This deck's plan seeks to do that, but specifically, we're aiming for a...
Andy Hull
October 29, 2020
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Commander's Brew Episode 268: Magic: The Bachelorette
Magic has had a rough few weeks, with bans announced more often than new coronavirus measures and a dubious partnership that just about split the Commander community in half. Since we've seen such turmoil it looks like it's up to your old pals at Commander's Brew to mend the broken ties that bind our wonderful game together and what better to achieve this, than a... THEME DECK! Look I get it if...
Sean Tabares
October 20, 2020
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Commander's Brew Episode 267: Tazri, Beacon of Evil
The Party mechanic introduced in Zendikar Rising is meant to remind us of a Dungeons and Dragons campaign, where our party is assembled and goes on various adventures. This deck is inspired by the foils of our heroes! It's a Grixis deck full of evil wizards, clerics, rogues, and warriors, and it's led by . Evil Unity, that is! You'll notice that this deck comes in at over 100 cards, and that's...
Andy Hull
October 14, 2020
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Commander's Brew Episode 266: Volrath Mutates
Mutate is the pesky little mechanic that at first blush seemed overly parasitic, but because of its rules interactions and unique slant on creatures, I just can't get it out of my head. Thus, when it came time to brew the deck this week, my first thought was about the new interaction in Standard featuring and Mutate creatures. Basically you Mutate onto a and all of a sudden once you hit six...