Sean Tabares
October 6, 2020
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Commander's Brew Episode 265: Linvala, Shield of Sea Gate
What do you think of when you think of an Azorius deck? Control, counterspells, wraths on wraths. Not being able to really play the game you want to play. Well here's an Azorius deck that is the opposite! We're aiming to be a beatdown deck, led by the new . We're frankly ignoring her Party text, but we're leaning on her ability to protect a team of powerful attackers! We always knew White as a...
Andy Hull
September 29, 2020
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Commander's Brew Episode 264: Verazol, the Split Current
This week's deck is all about the classic Kicker mechanic and taking advantage of some templating/rules we're seeing for the first time in Zendikar Rising. If you're like me you took a look at , and thought: "How many Kicker instant and sorceries worth playing in EDH could there possibly be?". The answer is, not that many. But thanks to that new mechanic, actually allows you to copy ANY spell....
Commanders Brew
September 15, 2020
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Commander's Brew Episode 262 - Grixis Noncombat Damage
Hot take: Creatures were meant to do damage! If you look at recently printed cards, specifically creatures that have some sort of triggered effect whenever they do damage, the templating has been very specific to mention "combat damage". But if you go back far enough, they weren't designing cards while thinking of all the different ways you could get a creature to do damage outside of combat....
Andy Hull
July 28, 2020
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Commander's Brew Episode 255: Neyith of the Dire hunt
The new Jumpstart product has some very fun new commanders in it, but none are more exciting to me than . I love it when a new legendary is printed and it instantly makes a bunch of limited chaff playable in our format. Get all your fight cards out from your long boxes and sleeve em up because you're about to draw a ton of cards with and this list of giant beaters. So obviously fighting is a big...
Andy Hull
June 23, 2020
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Commander's Brew Episode 250 - Sharuum the Hegemon Counters
This deck started out, and even currently is, a bit of a very fun and potentially powerful durdely mess. That's not to say this is a bad deck, it's just to say that if you like a hint of chaos (not the Red EDH deck kind, just the normal kind) you'll love this deck. Also, contrary to what I say in this week's episode, this deck definitely does contain some infinite combos. Namely, the kind where...
Commanders Brew
June 17, 2020
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Commander's Brew Episode 249 - Kalamax's Eleven
The best part of any heist movie is when they put the team together. For this deck, is the Danny Ocean of the deck and the goal is to assemble a team of Eleven creatures, that together, will take care of the whole table. We've got ways of making sure the creatures stay in the library also, so we can them out all at once. copying instants really pushes our development into high gear, and with...
Andy Hull
June 9, 2020
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Commander's Brew Episode 248 - Nethroi Zeroes to Heroes
Our latest in the series of Mutate Commanders that buck the trend of being a parasitic mechanic is . In this deck, Nethroi acts as a 7 mana reanimate everything in your graveyard spell because of our massive number of creatures (over 40) and the fact that most of them are 0/0s that enter the battlefield with +1/+1 counters on them. Of course, this means that Nethroi sees them in the yard as zero...
Commanders Brew
May 26, 2020
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Commander's Brew Episode 247 - Vadrok, Apex of Thunder
Ikoria gave us a cycle of legendary creatures with a Mutate ability on them, and we set out to see if we could still use that to our advantage, without adding all the eligible Mutate cards to the deck. Because, frankly, a lot of the Mutate cards aren't that flashy in a game of Commander. We took the Jeskai legendary, , and aim to Mutate it onto some sort of small (likely artifact) creature. For...