Daily Dose of Oath of the Gatewatch – Deck Tech: Oath of Enchantments
Welcome to today’s edition of the Daily Dose of Oath of the Gatewatch! Prerelease Weekend starts late tonight for some stores who will brave the wee hours of the morning to battle it out for some awesome Midnight Prerelease action! I, myself, will get some sleep. But I will be there Saturday morning in hopes of joining the ranks of the Zendikar Expeditions and taking an Oath alongside Gideon, Nissa, Jace, and Chandra!
Today I’ve got a new deck that I’m looking forward to trying it out after this weekend. Let’s have a look at Green-White Enchantments!
Oath of Enchantments
At first, you will look at this deck and think that it is creature light, with only eight creatures in the deck. But let’s have a look at all the other ways that you are able to get creatures onto the battlefield:
Sigil of the Empty Throne – Once you have this on the battlefield, every other enchantment you play (26 total in the deck) will give you a 4/4 Flying Angel to join your army. Put out multiple Sigil of the Empty Thrones for even more fun! Two Sigils and you get two 4/4 Flying Angel tokens! Three Sigils and you get three 4/4 Flying Angel tokens! Four Sigils and - well, you get the idea.
For each Oath of Gideon you play, it will give you two 1/1 Ally creatures onto the battlefield. Don’t be afraid to keep playing extra ones that you draw - there’s no drawback! Other than giving yourself more Ally creatures to fill your battlefield, of course.
Starfield of Nyx – Once you get five or more enchantments on the battlefield, you can start to change them into powerful creatures! These can overwhelm the battlefield and give you some serious creature advantage.
Myth Realized – There are thirty non-creature spells in the deck that will allow you to grow every Myth Realized you play. This way, you can turn them into large creatures to deal some big damage later in the game.
Now let’s talk about ways that you can gain some card advantage!
Starfield of Nyx – If any of your enchantments die through Legendary Rule or after they became a creature, you can bring them back with Starfield of Nyx during your upkeep. Now that’s a way to gain some major card advantage!
Auramancer – Another great way to bring back any Enchantments that might have found their way to the graveyard throughout the course of the game.
This will ensure that you are hitting all of your land drops needed to power out all the Enchantments for the deck. Great with Auramancer and Starfield of Nyx when coming back from the graveyard thanks to its one mana cost to recast.
If your multitude of creatures aren’t overwhelming at this point you also have some Enchantments that act as removal with Silkwrap and Stasis Snare. These are also good targets to bring back from the graveyard with Auramancer and Starfield of Nyx.
Herald of the Pantheon will help you gain life with every Enchantment you play. It also allows you to cast your Enchantments quicker thanks to reducing their casting costs for each one you have in play.
Lastly, we have the two wonderful Planeswalkers of Zendikar: Nissa, Voice of Zendikar and Gideon, Ally of Zendikar.
Both are wonderful in this deck. Playing a late Nissa, Voice of Zendikar when your Enchantments have turned into creatures thanks to Starfield of Nyx, will allow you to give all your enchantments +1/+1 counters. Playing one early will allow you to put out 0/1 Plants as blockers until you can increase your board presence.
Gideon, Ally of Zendikar can also give all of your creatures +1/+1 thanks to his Emblem. If you want, you can also keep him around to make as many 2/2 Ally creatures as you would like or even become a powerful creature himself.
Let me know what you think of the deck. Would you add anything different?
Thanks for reading the last of the Daily Dose of Oath of the Gatewatch for this time around and I look forward to seeing you again when we revisit Innistrad for Shadows Over Innistrad.