Chapter 4 – Innistrad Midnight Hunt Graveyard Guide for Flashback and Disturb

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Table of Contents – Ultimate Guide to Innistrad Midnight Hunt Limited and Prerelease
Chapter 1 - Top Commons for Limited and Prerelease
Chapter 2 - Top Uncommons for Limited and Prerelease
Chapter 3 - Guide to Combat Tricks and Removal Cards by Colour
Chapter 4 – Graveyard Guide for Flashback and Disturb
Chapter 5 – Guide to the Day/Night Cycle

Welcome all to the Ultimate Guide to Innistrad: Midnight Hunt Limited and Prerelease. It’s time for the Graveyard Guide for Flashback and Disturb. This set is loaded with not one, but two major graveyard strategies with the return of Flashback and the emergence of the new mechanic Disturb. Flashback allows you to get two-for-one value from some key spells, while Disturb allows you to recast a creature transformed into an often more powerful version of itself. Graveyard synergistic decks will be prevalent in Midnight Hunt Limited, so it’s important to know what you can do to strengthen your strategy.

To make it easier, I’ve broken down all the cards into a couple of categories. Disturb Cards, Flashback Cards, cards that add to your graveyard, cards that remove cards from graveyards and finally, payoff cards that take advantage of cards in your graveyard.

Disturb Cards

As you can see, Disturb creatures only appear in White, Blue or Black. Once cast for their Disturb cost, if they're put into a graveyard from anywhere, they're exiled instead. This makes it so Disturb creatures can’t be cast repeatedly from the graveyard. Most Disturb cards are average to sub-par on their front side, so the goal will be to get some value out of them before taking advantage of their better-transformed side later in the game. If you can put it into your graveyard through spells and abilities, Disturb creatures become extra resources. Some of the best front sides of Disturb cards include the self-milling Devoted Grafkeeper // Departed Soulkeeper, the destroying ability of Covert Cutpurse // Covetous Geist, and the counterspell ability of Malevolent Hermit // Benevolent Geist.

Flashback Cards

There are thirty-eight spells with Flashback with over half of them being multicoloured. This means when it comes to deck building in Limited, if you want to play some of those more powerful two-colour Flashback spells, you might need to either play a three-colour deck or splash. Each two-colour pair has two Flashback spells that will often synergize with the deck archetypes for those colours.

Arcane Infusion and Galvanic Iteration will help with the instant and sorcery archetype for Izzet. Both Ghoulcaller’s Harvest and Diregraf Rebirth want you to put as many creature cards into your graveyard. If you’re able to get any pair of the same colours you’ll be in good shape. When it comes to mono-coloured Flashback spells, Green leads the way with seven of them, with Red and Blue having four each. Black has two Flashback spells while White only has one. With 13.7% of the cards in the entire set being Flashback cards, you’ll be certain to get a few to use in your deck. Most of them are worth casting and should be played.

Cards that Add Cards to Your Graveyard

The key then turns to how to get these Disturb and Flashback cards into your graveyard. This is where the above cards come into play as they all have ways of getting cards either from your hand or from your library into your graveyard. Some of these cards will get cards into your graveyard through self-mill like Devoted Grafkeeper // Departed Soulkeeper or Dreadhound. Another way to get cards into your graveyard is through discarding cards. This can be seen on cards like Faithful Mending and Shipwreck Sifters. Finally, you can add some cards to your graveyard through some nice creature abilities like that seen on Old Stickfingers or Wrenn and Seven. No matter how you add cards to your graveyard, you'll be adding resources and card advantage along the way.

Cards that Remove Cards from Graveyards

With all these Disturb and Flashback cards floating around it'll be important to have ways to remove cards from graveyards. Sungold Sentinel is one of the best in doing that in this set as it can exile a card from a graveyard upon entering the battlefield and with each attack. One of the best ways to exile cards from the graveyard with Black is Graveyard Trespasser // Graveyard Glutton. It has an ability similar to that of Sungold Sentinel but gets even better if it’s transformed to its Nightbound side. If you're looking for an instant way to remove a card, Rotten Reunion is a way to remove two cards and get four power worth of Zombies for only three mana. Another instant way to remove cards from graveyards is Turn the Earth which will allow you to cast it twice and gain four life while doing it.

Payoff Cards that Take Advantage of Cards in your Graveyard

There are plenty of cards other than Disturb and Flashback cards that will take advantage of you having a pile of cards in your graveyard. Green has some nice ones in Consuming Blob which takes advantage of card types in the graveyard and Willow Geist which wants cards to leave your graveyard. There are a trio of Flashback reanimation spells with Ghoulcaller’s Harvest, Can’t Stay Away, and Diregraf Rebirth. You can bonus Bird tokens if you cast spells from your graveyard thanks to Ominous Roost. To make that easier you have Patrician Geist that will make spells from your graveyard cost one less to cast.

With so many cards affecting and interacting with your graveyard, it’s nice to have an additional resource to use in the game. Thanks again for reading Chapter 4 of the Ultimate Guide to Innistrad Midnight Hunt Limited and Prerelease. Next up is Chapter 5 and the Guide to the Day/Night Cycle. If you’ve missed any of the other chapters for this guide, click below to check them out.

Table of Contents – Ultimate Guide to Innistrad Midnight Hunt Limited and Prerelease
Chapter 1 - Top Commons for Limited and Prerelease
Chapter 2 - Top Uncommons for Limited and Prerelease
Chapter 3 - Guide to Combat Tricks and Removal Cards by Colour
Chapter 4 – Graveyard Guide for Flashback and Disturb
Chapter 5 – Guide to the Day/Night Cycle

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