Ultimate Guide to Innistrad Midnight Hunt Limited and Prerelease
Welcome all to the Ultimate Guide for Innistrad: Midnight Hunt Limited and Prerelease. This is a five Chapter guide to help you prepare for everything related to Limited play. From learning the best commons and uncommons from each colour to knowing which removal spells to watch out for from each colour. On top of that, we'll be looking at some of the new strategies for the set. One of the guides will focus on how to get cards in and out of your graveyard using Disturb and Flashback. Another guide helps you control the Day/Night Cycle and cast some fun Werewolves. Enjoy these five Chapters and I hope they help you be prepared for what’s to come with a new season of Limited play for Innistrad: Midnight Hunt.
Chapter 1 will help guide you through the most plentiful cards in each pack of Innistrad: Midnight Hunt, the commons. Commons in Midnight Hunt are focused on a ton of removal, cards you can cast twice, and some sweet Double-Faced Cards.
Chapter 2 will help guide you to figure out those limited all-stars, the uncommons. There are plenty of synergistic decks that can be built in Midnight Hunt and the uncommons you can play with will have a huge part in that.
Chapter 3 helps you prepare for what to expect at instant speed from your opponent. Throw on top of that a slew of removal spells and you have a lot to learn from what Innistrad: Midnight Hunt has to offer.
Chapter 4 helps you with the return of Flashback and the new Disturb mechanic. It will be important to not only add cards to your graveyard but be able to remove cards from your opponents’.
Chapter 5 helps you in learning the new Day/Night Cycle. The Day/Night cycle is a big part of Midnight Hunt in not only its storylines but in many of the cards in the set. This leads to many cards impacting the game for both players as it is likely that the Day/Night cycle will affect both players