Table of Contents – Ultimate Guide to Innistrad Midnight Hunt Limited and Prerelease
Chapter 1 - Top Commons for Limited and Prerelease
Chapter 2 - Top Uncommons for Limited and Prerelease
Chapter 3 - Guide to Combat Tricks and Removal Cards by Colour
Chapter 4 – Graveyard Guide for Flashback and Disturb
Chapter 5 – Guide to the Day/Night Cycle
Welcome all to Chapter 2 of the Ultimate Guide to Innistrad: Midnight Hunt Limited and Prerelease. This next guide teaches you about some of the most important power cards for a Limited deck, the uncommons. There are plenty of synergistic decks that can be built in Midnight Hunt and the uncommons will have a huge part in that. On top of those Werewolves, Humans, Vampires and Spirits, there will be some removal needed to help you counter your opponent's best cards. You'll get around eighteen-twenty total uncommon cards in your Limited pool for Sealed, so finding the best four-six to put in your deck will help you win the value battle.
Here are some of the best uncommons for Prerelease and Limited play from Innistrad: Midnight Hunt.
White
Borrowed Time
Borrowed Time – We've seen clones of cards like this in many sets, but it remains one of the best all-around removal cards in the set. Especially with little to no enchantment removal to be found.
Gavony Dawnguard
Gavony Dawnguard – You get a 3/3 creature with Ward 1 that creates the Day/Night cycle for you, opening some synergies in your deck. It can then start getting you card advantage every time the cycle changes.
Sunset Revelry
Sunset Revelry – This is one of those cards that can help you get back into the game at a moments notice. You get four possible resources out of this card with life gain, two creatures, and card draw.
Blue
Dissipate
Dissipate – A hard counterspell that is great for preventing Disturb or Flashback cards from hitting the graveyard.
Phantom Carriage
Phantom Carriage – Not only do you get a 4/4 creature, but you get to handpick your best Disturb or Flashback card to cast the next turn. A great two-for-one at six mana.
Black
Dreadhound
Dreadhound – Large creatures are always great in Limited, and you usually see them as Green creatures. This is a 6/6 with an upside of milling resources and slowly killing your opponent.
Foul Play
Foul Play – A creature removal spell with eventual card draw built-in is ready to be played in any deck. Although situational and at sorcery speed, it is still valuable and will hit enough targets to be worthwhile.
Ghoulish Procession
Ghoulish Procession – This will start to add power to your battlefield at a quick pace. Whether you choose to attack with these creatures or sacrifice them to help you cast a spell, it’s some repeated value that will help you win the game.
Infernal Grasp
Infernal Grasp – Using your life total as a resource is one of the most underused strategies in Magic. This card helps you do that by giving you a blanket creature removal spell at the cost of only two mana and two life.
Red
Cathartic Pyre
Cathartic Pyre – This is one of the most versatile removal cards in the set. It’s a cheap instant removal spell that can also act as a card selection spell if needed. This versatility makes it so it’s never a dead card.
Lunar Frenzy
Lunar Frenzy – This is one of the best combat tricks I’ve seen in a while. You can use it for one mana just to give a creature First Strike and Trample, two of the best abilities you can surprise your opponent with. Later in the game, you can punish your opponent for throwing a 1/1 in front of one of your attackers.
Play with Fire
Play with Fire – One-mana removal is always strong, and you also get a bonus of being able to burn your opponent if needed and Scry 1 if card selection is an issue during the game.
Purifying Dragon
Purfying Dragon – You get a 4/3 Flying creature which is great on its own, but you get the bonus of being able to pick off small creatures and any of those 2/2 Zombies that will be littered throughout Midnight Hunt Limited.
Green
Clear Shot
Clear Shot – This can act as a two-for-one removal spell if you are able to save your creature with the +1/+1 bonus and remove another creature at the same time.
Dryad's Revival
Dryad’s Revival – Any type of Regrowth-like card is always valuable in Limited to get back your best spells. Now you can do it twice thanks to Flashback.
Multicoloured
Bladestitched Skaab
Bladestitched Skaab – This solid 2/3 for only two mana is the Zombie lord you’re looking for. It turns all your 2/2 decayed Zombies into 3/2 Zombies and a more lethal threat when attacking.
Faithful Mending
Faithful Mending – With this Flashback instant you will gain four life, draw four cards, and add four cards to your graveyard. The discarded cards could provide even more value in the form of Flashback or Disturb cards.
Rite of Oblivion
Rite of Oblivion – Another solid use for your decayed Zombies is to sacrifice them to a spell like this to exile any nonland permanent. It’s cheap removal and it’s so good you can cast it twice.
Rootcoil Creeper
Rootcoil Creeper – This is one of my favourite creatures in the set. It can help you ramp to cast your spells and even more so when casting a spell for its Flashback cost. If you really like that Flashback spell, you can cast it twice more by bringing it back from exile.
Sacred Fire
Sacred Fire – This mini-Lightning Helix is some nice removal with a life gain upside. Even though its Flashback cost is a high six mana, it will still provide some inevitability in your plan to burn out your opponent.
Sunrise Cavalier
Sunrise Cavalier – This card would be amazing to play as an uncommon just being a 3/3 Trample, Haste creature. On top of that though, it starts the Day/Night cycle and every time it switches it can grow itself or another one of your creatures.
Vampire Socialite
Vampire Socialite – This is one of the best Vampires in the set as it can pump up all your other Vampires. With Menace, it has the evasion to get through for damage and trigger its abilities.
Double-Faced Cards
Bereaved Survivor // Dauntless Avenger
Bereaved Survivor // Dauntless Avenger – This transforms from a 2/1 creature into a 3/2 that can start bringing creatures back from the graveyard. It’s easy to transform and you should be able to bring back the creature that died to transform it.
Chaplain of Alms // Chapel Shieldgeist
Chaplain of Alms // Chapel Shieldgeist – This one-drop with First Strike will be pesky to deal with at first and later you can turn it into 2/1 Flying First Strike creature that helps protect all your creatures.
Delver of Secrets // Insectile Aberration
Delver of Secrets – One of the best one-drops gets a reprint and I can’t wait to start attacking for three damage as soon as turn two.
Mysterious Tome // Chilling Chronicle
Mysterious Tome // Chilling Chronicle – This is a great artifact to help you draw an additional card every second turn. In alternate turns, you can use it to tap down a nonland permanent.
Covert Cutpurse // Covetous Geist
Covert Cutpurse // Covetous Geist – You get two removal spells for the price of one with this card. Finishing off an opponent's creature with the front side of the card and trading during combat thanks to Deathtouch on the transformed side.
Heirloom Mirror // Inherited Fiend
Heirloom Mirror // Inherited Fiend – This is a cheap way to get some nice card selection for three turns and filling your graveyard with more resources. Once transformed you get a 4/4 Flying creature that will only grow for the rest of the game becoming a Flying Scavenging Ooze.
Fangblade Brigand // Fangblade Eviscerator
Fangblade Brigand // Fangblade Eviscerator – Creatures with high power and the ability to gain First Strike are hard to deal with in combat as an attacker or blocker. This could either stall combat for your opponent or when transformed help with an all-out attack by pumping the team.
Deathbonnet Sprout // Deathbonnet Hulk
Deathbonnet Sprout // Deathbonnet Hulk – This one-drop will help you add cards to your graveyard until you have enough creatures to flip it into another Scavenging Ooze-like creature that can gain +1/+1 counters each upkeep.
Devoted Grafkeeper // Departed Soulkeeper
Devoted Grafkeeper // Departed Soulkeeper – To start off you get a two-power creature for two mana that can add resources to your graveyard and help you tap down creatures. After it dies, you can return it for its Disturb cost to get a 3/1 Flying creature.
Kessig Naturalist // Lord of the Ulvenwald
Kessig Naturalist // Lord of the Ulvenwald – This is a nice 2/2 for two mana that the following turn can help you ramp into a four-drop. If you don’t want to cast a spell, you can transform it and get a Wolf/Werewolf lord.
You are now set up with guides for the best commons and uncommons for your Innistrad Midnight Hunt Limited and Prerelease play. With Werewolves, Flashback, and Disturb being prominent throughout the set, the uncommon pool of cards from Midnight Hunt should increase the power level of the Limited decks. Thanks again for reading Chapter 2 of the Ultimate Guide to Midnight Hunt Limited and Prerelease. Click the link below for Chapter 3 and the Midnight Hunt Guide to Combat Tricks and Removal Cards by Colour. If you’ve missed any of the other chapters for this guide, click below to check them out.
Table of Contents – Ultimate Guide to Innistrad Midnight Hunt Limited and Prerelease
Chapter 1 - Top Commons for Limited and Prerelease
Chapter 2 - Top Uncommons for Limited and Prerelease
Chapter 3 - Guide to Combat Tricks and Removal Cards by Colour
Chapter 4 – Graveyard Guide for Flashback and Disturb
Chapter 5 – Guide to the Day/Night Cycle